Enchanting is a skill protagonist Reniat Leminghouse can pursue.
Milly in Merill is a master enchantress.
Category
IID |
ID |
Name |
Category |
What's it do? |
Feature |
Code |
Data_ID |
value table |
1 |
2 |
3 |
4 |
5 |
Wpn |
Shield |
Head |
Body |
Accessory |
IID |
ID |
Name |
Category |
What's it do? |
Feature |
Code |
Data_ID |
value table |
1 |
2 |
3 |
4 |
5 |
Wpn |
Shield |
Head |
Body |
Accessory |
Blue
IID |
ID |
Name |
Category |
What's it do? |
Feature |
Code |
Data_ID |
value table |
1 |
2 |
3 |
4 |
5 |
Wpn |
Shield |
Head |
Body |
Accessory |
81 |
1 |
Healthiness |
Blue |
Increase HP |
Normal Ability->HP |
21 |
0 |
1 |
1.01 |
1.02 |
1.03 |
1.04 |
1.05 |
x |
x |
x |
82 |
2 |
Wisdomheld |
Blue |
Increase MP |
Normal Ability->MP |
21 |
1 |
1 |
1.01 |
1.02 |
1.03 |
1.04 |
1.05 |
x |
x |
x |
83 |
3 |
Boisterity |
Blue |
Increase Attack |
Normal Ability->Atk |
21 |
2 |
1 |
1.01 |
1.02 |
1.03 |
1.04 |
1.05 |
x |
x |
x |
84 |
4 |
Hardiness |
Blue |
Increase Defense |
Normal Ability->Df |
21 |
3 |
1 |
1.01 |
1.02 |
1.03 |
1.04 |
1.05 |
x |
x |
x |
85 |
5 |
Intellectual |
Blue |
Increase Magic Attack |
Normal Ability->mat |
21 |
4 |
1 |
1.01 |
1.02 |
1.03 |
1.04 |
1.05 |
x |
x |
x |
86 |
6 |
Immunity |
Blue |
Increase Magic Defense |
Normal Ability->mdf |
21 |
5 |
1 |
1.01 |
1.02 |
1.03 |
1.04 |
1.05 |
x |
x |
x |
87 |
7 |
Fleetfoot |
Blue |
Increase Agility |
Normal Ability->ag |
21 |
6 |
1 |
1.01 |
1.02 |
1.03 |
1.04 |
1.05 |
x |
x |
x |
88 |
8 |
Luckyduck |
Blue |
Increase Luck |
Normal Ability->luck |
21 |
7 |
1 |
1.01 |
1.02 |
1.03 |
1.04 |
1.05 |
x |
x |
x |
Red
IID |
ID |
Name |
Category |
What's it do? |
Feature |
Code |
Data_ID |
value table |
1 |
2 |
3 |
4 |
5 |
Wpn |
Shield |
Head |
Body |
Accessory |
89 |
9 |
Inferno |
Red |
Add Fire Element |
Attribute on Atack |
31 |
1 |
0 |
1 |
1 |
1 |
1 |
1 |
x |
90 |
10 |
Drowned |
Red |
Add Water Element |
Attribute on Atack |
31 |
0 |
|
x |
91 |
11 |
Thundrous |
Red |
Add Wind Element |
Attribute on Atack |
31 |
ID will correspond to |
|
x |
92 |
12 |
Metallic |
Red |
Add Earth Element |
Attribute on Atack |
31 |
the one in the database |
|
x |
93 |
13 |
Luminous |
Red |
Add Divine Element |
Attribute on Atack |
31 |
0 |
|
x |
94 |
14 |
Tenebrous |
Red |
Add Dark Element |
Attribute on Atack |
31 |
0 |
|
x |
Purple
IID |
ID |
Name |
Category |
What's it do? |
Feature |
Code |
Data_ID |
value table |
1 |
2 |
3 |
4 |
5 |
Wpn |
Shield |
Head |
Body |
Accessory |
95 |
15 |
Poisoner |
Purple |
Inflict State: Poison |
32 |
2 |
2 |
0.1 |
0.2 |
0.3 |
0.4 |
0.5 |
x |
96 |
16 |
Sightnull |
Purple |
Inflict State: Blind |
32 |
3 |
2 |
0.1 |
0.2 |
0.3 |
0.4 |
0.5 |
x |
97 |
17 |
Speaknomore |
Purple |
Inflict State: Silenced |
32 |
4 |
2 |
0.1 |
0.2 |
0.3 |
0.4 |
0.5 |
x |
98 |
18 |
Lullaby |
Purple |
Inflict State: Sleeping |
32 |
6 |
2 |
0.1 |
0.2 |
0.3 |
0.4 |
0.5 |
x |
99 |
19 |
Psychotic |
Purple |
Inflict State: Confused |
32 |
5 |
2 |
0.1 |
0.2 |
0.3 |
0.4 |
0.5 |
x |
100 |
20 |
Tranced |
Purple |
Inflict State: Charmed |
32 |
33 |
2 |
0.1 |
0.2 |
0.3 |
0.4 |
0.5 |
x |
101 |
21 |
Paralyzer |
Purple |
Inflict State: Paralyzed |
32 |
7 |
2 |
0.1 |
0.2 |
0.3 |
0.4 |
0.5 |
x |
102 |
22 |
Burningman |
Purple |
Inflict State: Burn |
32 |
34 |
2 |
0.1 |
0.2 |
0.3 |
0.4 |
0.5 |
x |
103 |
23 |
Drunkard |
Purple |
Inflict State: Wet |
32 |
35 |
2 |
0.1 |
0.2 |
0.3 |
0.4 |
0.5 |
x |
Grey
IID |
ID |
Name |
Category |
What's it do? |
Feature |
Code |
Data_ID |
value table |
1 |
2 |
3 |
4 |
5 |
Wpn |
Shield |
Head |
Body |
Accessory |
104 |
24 |
Multihit |
Grey |
Additional Attacks |
Additional Attacks |
34 |
0 |
3 |
1 |
2 |
3 |
4 |
5 |
|
x |
115 |
35 |
Taunt |
Grey |
Target Rate |
23 |
0 |
4 |
1.1000000000000001 |
0.25 |
0.5 |
0.75 |
2 |
x |
x |
x |
116 |
36 |
Guard |
Grey |
Protect Effect Rate |
23 |
1 |
4 |
1.1000000000000001 |
0.25 |
0.5 |
0.75 |
2 |
x |
x |
x |
117 |
37 |
Recovery |
Grey |
Recovery (from skills) Effect |
23 |
2 |
2 |
1.1000000000000001 |
0.2 |
0.3 |
0.4 |
1.5 |
|
|
|
x |
118 |
38 |
Pharmacology |
Grey |
Pharmacology |
23 |
3 |
2 |
1.1000000000000001 |
0.2 |
0.3 |
0.4 |
1.5 |
x |
119 |
39 |
Manareserve |
Grey |
MP Cost Rate |
23 |
4 |
6 |
0.9 |
0.8 |
0.7 |
0.6 |
0.5 |
|
|
|
x |
120 |
40 |
Techcharge |
Grey |
TP Charge Rate |
23 |
5 |
2 |
x |
x |
x |
x |
x |
121 |
41 |
Golem |
Grey |
Physical Damage Ratio |
23 |
6 |
6 |
x |
122 |
42 |
Spirit |
Grey |
Magic Damage Ratio |
23 |
7 |
6 |
x |
123 |
43 |
Trapper |
Grey |
Floor Damage Ratio |
23 |
8 |
6 |
x |
x |
x |
x |
x |
124 |
44 |
Learner |
Grey |
EXP Gain Rate |
23 |
9 |
4 |
x |
Green
IID |
ID |
Name |
Category |
What's it do? |
Feature |
Code |
Data_ID |
value table |
1 |
2 |
3 |
4 |
5 |
Wpn |
Shield |
Head |
Body |
Accessory |
105 |
25 |
Extrahit |
Green |
Increase Hit Rate |
Additional Parameters |
22 |
0 |
4 |
0.1 |
0.25 |
0.5 |
0.75 |
1 |
x |
x |
x |
x |
x |
106 |
26 |
Dodge |
Green |
Increase Evasion Rate |
22 |
1 |
4 |
0.1 |
0.25 |
0.5 |
0.75 |
1 |
x |
x |
x |
x |
x |
107 |
27 |
Critical |
Green |
Increase Critical Rate |
22 |
2 |
4 |
0.1 |
0.25 |
0.5 |
0.75 |
1 |
x |
x |
x |
x |
x |
108 |
28 |
Fortitude |
Green |
Increase Critical Avoid Rate |
22 |
3 |
4 |
0.1 |
0.25 |
0.5 |
0.75 |
1 |
x |
x |
x |
x |
x |
109 |
29 |
Manaphobe |
Green |
Increase Magic Evasion Rate |
22 |
4 |
4 |
0.1 |
0.25 |
0.5 |
0.75 |
1 |
x |
x |
x |
x |
x |
110 |
30 |
Magestry |
Green |
Increase Magic Reflection Rate |
22 |
5 |
4 |
0.1 |
0.25 |
0.5 |
0.75 |
1 |
x |
x |
x |
x |
x |
111 |
31 |
Counterattack |
Green |
Chance to Counterattack |
22 |
6 |
4 |
0.1 |
0.25 |
0.5 |
0.75 |
1 |
x |
112 |
32 |
Healthregen |
Green |
HP Regen |
22 |
7 |
5 |
0.02 |
0.04 |
0.08 |
0.12 |
0.25 |
|
x |
x |
x |
x |
113 |
33 |
Manaregen |
Green |
MP Regen |
22 |
5 |
0.02 |
0.04 |
0.08 |
0.12 |
0.25 |
x |
x |
x |
x |
114 |
34 |
Techregen |
Green |
TP Regen |
22 |
5 |
0.02 |
0.04 |
0.08 |
0.12 |
0.25 |
x |
x |
x |
x |
White
IID |
ID |
Name |
Category |
What's it do? |
Feature |
Code |
Data_ID |
value table |
1 |
2 |
3 |
4 |
5 |
Wpn |
Shield |
Head |
Body |
Accessory |
125 |
45 |
Blindnull |
White |
Prevent: Blind |
State Null |
14 |
2 |
0 |
x |
126 |
46 |
Silencenull |
White |
Prevent: Silenced |
State Null |
14 |
x |
127 |
47 |
Sleepnull |
White |
Prevent: Sleeping |
State Null |
14 |
x |
128 |
48 |
Confusenull |
White |
Prevent: Confused |
State Null |
14 |
ID will correspond to |
x |
129 |
49 |
Charmnull |
White |
Prevent: Charmed |
State Null |
14 |
the one in the database |
x |
130 |
50 |
Paralyzenull |
White |
Prevent: Paralyzed |
State Null |
14 |
x |
131 |
51 |
Poisonnull |
White |
Prevent: Poison |
State Null |
14 |
1 |
0 |
x |
132 |
52 |
Burnnull |
White |
Prevent: Burn |
State Null |
14 |
x |
133 |
53 |
Wetnull |
White |
Prevent: Wet |
State Null |
14 |
x |
Yellow
IID |
ID |
Name |
Category |
What's it do? |
Feature |
Code |
Data_ID |
value table |
1 |
2 |
3 |
4 |
5 |
Wpn |
Shield |
Head |
Body |
Accessory |
134 |
54 |
Thief |
Yellow |
Additional Skill: Steal |
x |
135 |
55 |
Lavastrike |
Yellow |
Additional Skill: Lavaball |
x |
136 |
56 |
Dirtybomb |
Yellow |
Additional Skill:Dirtball |
x |
137 |
57 |
Windheld |
Yellow |
Additional Skill:Thunderball |
x |
138 |
58 |
Drenchedlunge |
Yellow |
Additional Skill:Waterball |
x |
Black
IID |
ID |
Name |
Category |
What's it do? |
Feature |
Code |
Data_ID |
value table |
1 |
2 |
3 |
4 |
5 |
Wpn |
Shield |
Head |
Body |
Accessory |
139 |
59 |
Repair |
Black |
Recover 1WP per battle turn |
73 |
0 |
7 |
0.05 |
0.1 |
0.15 |
0.2 |
0.25 |
x |
x |
x |
x |
140 |
60 |
Handyman |
Black |
Recover 5WP after battle |
74 |
0 |
8 |
0.5 |
0.55000000000000004 |
0.6 |
0.65 |
0.7 |
x |
x |
x |
x |
141 |
61 |
No Surprises |
Black |
Prevent: Surprise Attacks |
x |
142 |
62 |
Preemptive Strike |
Black |
Increase: Preemptive Strikes |
x |
143 |
63 |
Lottery Winner |
Black |
Double Money Gain |
x |
144 |
64 |
Treasure Hunter |
Black |
Double Item Gain % |
x |